A Breach at Stronghold, the murder mystery party game I debuted amongst the privileged elite* back in February is now finally formatted and available for sale and download on Gumroad!
This thing was a precious labour of love and an amazing challenge. How do you write a compelling murder mystery, break it into nine, satisfying pieces, and do that all so everyone comes away feeling like you didn’t undermine the character they’ve taken to heart?
The Gumroad download provides PDFs that print easily (if you need to print at all) on 8 1/2 x 11, but I’ve also included a Print variation for tactile beings like myself who love things like long-reach staplers for making booklets and staining paper with tea to fashion cryptic clues. (You can never really get the zinester fully into the digital age.)
*Nine of my most excellent friends who are always up for dinner theatre, gaming, overall shenanigans, or all of the above.
when do you just have to let it go?
Everyone knows nothing’s perfect after the first draft.
But how many drafts are you supposed to write? Where is that fine line between honing a work and polishing a turd? When do you accept something as a failure–nay, a learning experience?
I think the answer is when it is holding you back.
Perhaps you’re too focused on that one piece that you’re neglecting to think of others. What you imagined was your opus is now your albatross. Something a colleague once said to me in the editing room, “You just have to let it go, man.”
Let it go.*
Sounds easy, sure. But, wow. It’s not.
Continue reading “Reworking a Draft”
What do you do when your usual writing techniques and traditions stop working?
First: get rid of the idea that you need the Muse. The Muse is like that friend who always replies that they’re coming to your event and *maybe* shows up at one of them, late and already a little buzzed. If we waited for the Muse every time we sat down to write, nothing would get done.Continue reading “Breaking Down the Writer’s Block”